Thursday, November 6, 2014

Help vote Alum onto Steam Greenlight!

Help vote Alum onto Steam Greenlight!

As developers, we want Alum to be made available to as many people as possible... So, we have recently launched Alum on Steam to be voted onto there "greenlight" service, in hopes to raise awareness and get enough "yes" votes to secure a spot for Alum to be sold on Valve’s digital PC store, come full release. 
We ask if you have a moment to click the link below and give us some positive votes for our game. Also, if you know anyone that would be interested in buying Alum on Steam, please let them know! 

Also, we have updated the media section on our site. We've added all-new screenshots, and our trailer video, as well. 

Thank you guys so much, for your encouragement and support. 

Thursday, August 14, 2014

VGU-con this weekend!

Excited about the VGU-con coming up this weekend! Come hang out with crashable studios & friends on saturday and sunday (the 16th and 17th) in the "Alum" booth. We will be sharing artwork, discussing the game, showcasing a trailer (including footage of new areas of the game), and playing our hand-built arcade machine. Tickets are available on their site: vgu-con

Thursday, June 5, 2014

Hey folks, Just wanted to post some pics of our "Alum room", where we work on the game. Enjoy!

                                                            panorama of our work room
                                                       We got the banner made for VGU con
                                           Our dog, "Fender"... *rolls eyes* "not another photo"
                                                                      Lukes workstation
                                                                      map of Tide
                                                                  Micahs workstation
                                                 pissed selfie of Luke (I'm not actually pissed)

Thursday, May 22, 2014

Crashable Studios @ VGU con!

Crashable Studios will be attending the VGU expo this August! We will have our own booth set up to showcase "Alum"... we also plan to have lots of other fun stuff at the booth, including our hand-built, table top arcade machine, "the lost arcade", fan art, chip-tune guitar effect pedals from my very own, Luck Duck Pedals... and who knows what else! The event will take place at the DC convention center in August. For details on the event, click here: VGU

We are hard at work prepping for the event (designing banners, poster art, ect.)... but apart from this news, we have of course, been working hard on the game itself... 

Also, wanted to take this time to mention a few things regarding Alum's release: Since the initial kickstarter run, the scope of the game has grown quite a bit, and from what started out as a simple point-and-click game w/ some simple graphics and story, developed into something that we think will be a memorable experience, with a deep story and meaning, and highly detailed scenery & animations (in the scope of pixel style art). That being said, it may takes us a bit longer to release the game than originally stated due to the aforementioned fact, our limited funds, and being that there are only two of us building the game and doing everything else that comes with making a game... don't get me wrong though, we absolutely love it, its just going to take some more time than originally stated, but we think it will be worth the wait and we are super excited to share Alum with you guys, when it is finished.

So yeah... come hang out with us at VGU con, if you can make it. We will be giving out free Alum/crashablestudios bracelets and maybe some other goodies, as well.. and keep checking back for more updates and progress, and when we have a solid date confirmed for release, we will be sure to post it here, our facebook, and the kickstarter page. 

Thanks, God bless!

- Luke

Friday, January 10, 2014

Alum Demo Out Now! WooHoo!

 Click Here to Download the "Alum" Demo

We are proud to release the first playable demo of Alum! This includes whole first chapter of the game. Have fun! Let us know what you think here or on our facebook. :)
Click Here to Download the "Alum" Demo.

Alum Demo coming soon.

We will be releasing a fully playable interactive demo of the first chapter of Alum tonight for you guys to test and enjoy! It will be available for download at 12:00 a.m. (EST).

To play the demo, just open the .zip file and extract it to the location of your choice. Then after you unzip it, just double click on the "Alum.exe" icon, and enjoy. If you have problems with running the game, make sure you try adjusting the graphic settings in the options. 

Keep in mind the speech/voice acting has not been added to game at this point, but when the final game is released, we plan to have full voice acting.

Thanks to everyone for your support, we hope you have as much fun playing the demo as we had making it... and remember to keep checking back for updates and to give us you're thoughts and feedback on your experience with the Alum demo.


- crashable studios

Saturday, January 4, 2014

"Alum" blogsite now up and running!

This site is a hub for all things "Alum" and crashable studios. We want to use it as place where people can come to get news updates, and pre-order/buy our point-and-click adventure game that is currently in development called, "Alum".

Also, in the near future we want to get Alum "green-lit" on steam to give it the exposure it needs to get the maximum amount of people to see/enjoy this incredble point-and-click game... so stay tuned for info on that as well.

For those who didn't get to back our kickstarter, but want to help support us while we create this awesome adventure, you can pre-order Alum by clicking on the paypal link and it will direct you to their site where you can purchase the game. There is also a "donation" paypal tab there as well, for any kind-hearted soul who wants to donate for the development of "Alum".

Thanks everyone for your support and stay tuned for updates...

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- Crashable Studios