Crashable Studios will be attending the VGU expo this August! We will have our own booth set up to showcase "Alum"... we also plan to have lots of other fun stuff at the booth, including our hand-built, table top arcade machine, "the lost arcade", fan art, chip-tune guitar effect pedals from my very own, Luck Duck Pedals... and who knows what else! The event will take place at the DC convention center in August. For details on the event, click here: VGU We are hard at work prepping for the event (designing banners, poster art, ect.)... but apart from this news, we have of course, been working hard on the game itself... Also, wanted to take this time to mention a few things regarding Alum's release: Since the initial kickstarter run, the scope of the game has grown quite a bit, and from what started out as a simple point-and-click game w/ some simple graphics and story, developed into something that we think will be a memorable experience, with a deep story and meaning, and highly detailed scenery & animations (in the scope of pixel style art). That being said, it may takes us a bit longer to release the game than originally stated due to the aforementioned fact, our limited funds, and being that there are only two of us building the game and doing everything else that comes with making a game... don't get me wrong though, we absolutely love it, its just going to take some more time than originally stated, but we think it will be worth the wait and we are super excited to share Alum with you guys, when it is finished. So yeah... come hang out with us at VGU con, if you can make it. We will be giving out free Alum/crashablestudios bracelets and maybe some other goodies, as well.. and keep checking back for more updates and progress, and when we have a solid date confirmed for release, we will be sure to post it here, our facebook, and the kickstarter page. Thanks, God bless! - Luke
We will be releasing a fully playable interactive demo of the first chapter of Alum tonight for you guys to test and enjoy! It will be available for download at 12:00 a.m. (EST).
To play the demo, just open the .zip file and extract it to the location of your choice. Then after you unzip it, just double click on the "Alum.exe" icon, and enjoy. If you have problems with running the game, make sure you try adjusting the graphic settings in the options.
Keep in mind the speech/voice acting has not been added to game at this point, but when the final game is released, we plan to have full voice acting.
Thanks to everyone for your support, we hope you have as much fun playing the demo as we had making it... and remember to keep checking back for updates and to give us you're thoughts and feedback on your experience with the Alum demo.
This site is a hub for all things "Alum" and crashable studios. We want to use it as place where people can come to get news updates, and pre-order/buy our point-and-click adventure game that is currently in development called, "Alum".
Also, in the near future we want to get Alum "green-lit" on steam to give it the exposure it needs to get the maximum amount of people to see/enjoy this incredble point-and-click game... so stay tuned for info on that as well.
For those who didn't get to back our kickstarter, but want to help support us while we create this awesome adventure, you can pre-order Alum by clicking on the paypal link and it will direct you to their site where you can purchase the game. There is also a "donation" paypal tab there as well, for any kind-hearted soul who wants to donate for the development of "Alum".
Thanks everyone for your support and stay tuned for updates...